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101. Sticky:[118.7] Warp Bubble Dragging Change - in Upcoming Feature and Change Feedback Center [original thread]
TrouserDeagle wrote: I read a bit of your reply but it seemed kind of dumb. I didn't say anything about a citadel using its weapons So maybe you are.... that has been the entire point of this change and topic of discussion here. Citadel ga...
- by Nasar Vyron - at 2016.07.03 21:03:01
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102. Sticky:[118.7] Warp Bubble Dragging Change - in Upcoming Feature and Change Feedback Center [original thread]
TrouserDeagle wrote: I'm hearing 'nullsec is too hardcore for you, go back to highsec' from a load of camping bads who want to sit on a station in overpowered capitals and F1 on people it was fine before - if you want to yolo and not pussyfoo...
- by Nasar Vyron - at 2016.07.03 20:33:42
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103. Sticky:[118.7] Warp Bubble Dragging Change - in Upcoming Feature and Change Feedback Center [original thread]
TrouserDeagle wrote: you already had all this with just normal non-broken drag bubbles and no citadels. if this is what you need to defend your space, then I suggest actually you something something highsec It's not needed, it's merely an...
- by Nasar Vyron - at 2016.07.03 19:54:38
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104. Sticky:[118.7] Warp Bubble Dragging Change - in Upcoming Feature and Change Feedback Center [original thread]
elitatwo wrote: Temijin wrote: Hate this! Nul is dangerous and eats the foolish. Scout...bounce off celestial so....travel in an Indy. Please stop reacting to whiners. They never stop as you should know very well by now CCP. Translation: ...
- by Nasar Vyron - at 2016.07.03 17:38:21
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105. Sticky:[118.6] Capital Balancing - in Upcoming Feature and Change Feedback Center [original thread]
Robertina Palazzo wrote: or use a supercarrier which this person is failing to mention :P I actually get ticks right around and over that as well and I'm in a Nid, not a super. So it's completely possible post patch, just have to adapt an...
- by Nasar Vyron - at 2016.07.02 05:35:01
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106. Sticky:[118.7] Warp Bubble Dragging Change - in Upcoming Feature and Change Feedback Center [original thread]
Cade Windstalker wrote: I guarantee you the AU TZs would LOVE this, they can roam around until they find someone stupid enough to shoot bait and then reinforce their Citadel and maybe even kill it outright eventually, all because someone didn'...
- by Nasar Vyron - at 2016.07.01 23:19:07
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107. Sticky:[118.7] Warp Bubble Dragging Change - in Upcoming Feature and Change Feedback Center [original thread]
Nadarob Skillane wrote: Skia Aumer wrote: Dude, can you even read? If citadel is agressed -> then it becomes vulnerable. That's what I have suggested. So.... HOW exactly do you intend to agress an invulnerable citadel in order to mak...
- by Nasar Vyron - at 2016.07.01 22:52:41
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108. Sticky:[118.6] Capital Balancing - in Upcoming Feature and Change Feedback Center [original thread]
Cade Windstalker wrote: If something doesn't get direct feedback you can pretty safely assume the answer is "nope". Not really true considering they never reply anymore in the affirmative or negative. As far as the specified tube that was a...
- by Nasar Vyron - at 2016.06.26 01:24:24
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109. Sticky:[118.6] Capital Balancing - in Upcoming Feature and Change Feedback Center [original thread]
Can all us carrier pilots start bitching for a 4th fighter tube for support squadrons only now? Also a buff to them while we're at it as they are very lackluster right now. It worked for the small gang to get LFs nerfed because they refused to bri...
- by Nasar Vyron - at 2016.06.25 05:48:28
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110. Sticky:[118.6] Serpentis Capitals - in Upcoming Feature and Change Feedback Center [original thread]
Cade Windstalker wrote: Chatelaine Superior wrote: why this project was closed down? indeed current game hulls don't have much contest in spaceship stuff, but i bet it can done even better. it's all about ideas. we need ask erebus pilots do ...
- by Nasar Vyron - at 2016.06.21 18:49:18
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111. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Dave Stark wrote: Maraner wrote: Maybe they should just put up a vote on it? i'd rather they put up a legitimate reason why - as yet none of them apart from steve has. and even steve's reason is terrible. buying sp won't make players...
- by Nasar Vyron - at 2015.10.17 07:21:28
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112. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Driving home from work today thinking about how moronic this whole thing is and a song came on that really drove the point home about this helping new players. To quote some of the lyrics "when everything is handed to you it is only worth the t...
- by Nasar Vyron - at 2015.10.17 06:07:43
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113. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
I had a long winded post written up but deleted in to put things more plainly.... Character Bazaar is already dangerously close to the accepted definition of P2W. However, the character you are purchasing comes with it's own faults. It may have a...
- by Nasar Vyron - at 2015.10.15 22:35:46
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114. Fozzy Sov 2 cents - in Player Features and Ideas Discussion [original thread]
DNSBLACK wrote: 1. The over all the fights and system battles have been fun. The time spent fighting has been worth my game time. 2. TCU needs more meaning other then just 25% reduction in POS fuel cost. I have seen TCU events last for days ca...
- by Nasar Vyron - at 2015.08.20 20:56:04
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115. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
4k is so damned arbitrary. It doesn't do anything at all to solve the troll-ability of sov. You literally would have been better off attaching a "cannot activate propulsion modules" or "50% reduction to propulsion module speed bonus." At least tha...
- by Nasar Vyron - at 2015.08.19 18:15:49
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116. MMO Conversation of Terms - in EVE General Discussion [original thread]
Since I'm stuck at jury duty I think I have time to write something up. First, I don't typically talk about playing games with out of game friends. But for other online friends this is basically how I've summed it up: - single server MMO - social...
- by Nasar Vyron - at 2015.08.17 19:15:18
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117. Sticky:[New structures] Item safety mechanics on structure destruction - in Player Features and Ideas Discussion [original thread]
Max Kolonko wrote: Again - What 5 days? Cant find anything in blog saying You have to do it in 5 days. You are 100% correct on that, I reread those blogs three times and each time I kept reading 5 days to make a choice. I'm terribly sorry ...
- by Nasar Vyron - at 2015.08.15 21:59:46
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118. Sticky:[New structures] Item safety mechanics on structure destruction - in Player Features and Ideas Discussion [original thread]
To the newest dev blog I must say a few things: First, players everywhere thank you for finding a happy medium on the loot pinata only dropping items that would have been normally just been lost in the normal destruction of a POS/build job. Player...
- by Nasar Vyron - at 2015.08.15 19:31:52
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119. Sticky:Jump Fatigue Feedback - in Player Features and Ideas Discussion [original thread]
Lu Ziffer wrote: Lets go a step back and inspect EVE a bit . We have a reaction drive on grid ( Reality ),we have a warp drive which is bending space to move between grids ( Star Trek ) and we have jumpdrive which is basicly an artifcial wormho...
- by Nasar Vyron - at 2015.08.13 19:54:41
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120. Share your experiences with Fozziesov! - in EVE General Discussion [original thread]
Gotta love every time I check back here we have more people not in null, claiming they were at some point, telling us all to HTFU and deal with the new mechanics. When this entire post was not calling for their opinions at all, let alone their att...
- by Nasar Vyron - at 2015.08.10 22:42:54
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